2019 -ACTIVISION INTERNSHIP
Call of Duty: Modern Warfare
During my internship at Activision, I was able to work on some pretty AMAZING projects. One of them was being on at the Central Technology motion capture stage where our team shot for the 2019 release of Call of Duty: Modern Warefare. My team and I contributed to both body and facial performance for this video game.
I was able to do facial editing with Activision's preliminary software, as well as work on body capture data via Vicon Blade on two other projects that have yet to be announced, and will showcase the work as soon as it is released!
2018 - HOUSE OF MOVES INTERNSHIP
Project SOL: NVIDIA
During my internship at House of Moves, I was able to work on some pretty interesting projects. One of them was being on set for this promo for Ray-Tracing from NVIDIA. Here I was able to help on stage during the capture session, as well as with post-data solving before delivery to the developer for final animation and polish.
Mortal Kombat 11
Although I didn't touch shots for MK11, one of the animators at the time was Brandon Yates, who I shadowed behind, and I I was able to learn how he (as well as others) tackled shots when starting from raw motion capture data and adding animation layers on top for clean up and polish. It was a learning experience to see how the animators either worked in Motion Builder or Maya with the data to change the outcome of the original performance.
Just Cause 4
Just Cause 4 was the second project in development while I was interning at this studio. I was given test shots from the animation team to see my skill level, and although I didn't work directly on the game, it was still a fantastic opportunity to get feedback and critique on motion capture data and animation from those directly in the industry at the time.