June 25th, 2018:

Updated: Jun 26, 2018

Monday, June 25th, 2018:

DAY 11:

Today, I continued working on the test shot animation given to me on Friday from about 9:00 a.m. - 3:00 p.m.. The more I work, the more questions I have and mistakes I catch myself making. I am trying to write them down, so that I can focus on them. But also, I want to see what the initial problems with the shot are, so I have written those down as well.

I've asked some of my supervisors if once I complete the shot, if I can send it to my Alan and Matt for approval, but hide the geo mesh so that it can't be identifiable. It will only be determined if I can do this once I finish the shot.

Moving forward, I went to work with Troy on the mocap stage in cleaning up some of the data we captured last week. When we had the dance sequences with Moira last week, we already went ahead and labeled them. Well this week, we needed to 'zero' them out - a term that the CEO here, Brian, asks Troy to do with data before passing it on to him to edit.

With zeroing out the data, what needs to happen first is to find the unlabeled markers, and clear them from the scene. With this, we open up Blade's script editor, and type in FindNextUnlabledMostKeys; and then run it. With this, it will go through the entire shot of data to find all of the markers that are unlabeled, and how many frames they are unlabeled in. If it is a 'ghost' marker though (just sporadically appears and isn't actually a part of the 53 marker set up), we can go ahead and delete it. If it is though a part of the 53 marker set up, we need to go in and label it again.

After this, we save the scene as "SceneName_wkg" - this allows us to continue to make edits on a working clip rather than the x2d file.

After saving, we go back to the script editor and type out "Create_wkg_clip"; and run it. Now, at the left bottom corner of blade where all of the clips are stored, we now have a wkg clip underneath the x2d one, and we can edit on this 'layer' now.

From here, we open up the Marker Editing Window. This is where we will be correcting any gaps for the data in sections of the marker groups. Before finding the gaps though, there are many buttons we push in this window, so Troy showed me in preferences how to use the hot keys and attach them to these buttons so that our work can be sped up.

After assigning the hot keys, we sectioned out the markers of the data into 'groups'. And then within these groups, some of them needed to be corrected because they were 'rigid' (for the most part they stay in the same place, with little movement of distance between them in accordance with each other). For interpolation, the elbows only have 2 markers selected (so it can't be rigid), and it has more of a curved bend to the motion. And for fingers/heels/toes, the constraint option is because the again only have 2 markers (so it can't be rigid), and it goes more straight than curved. For instance:

1. Head markers (rigid)

2. Torso markers (rigid)

3. Hip markers (rigid)

4. Upper thigh markers (rigid)

5. Knee markers (rigid)

6. Shoulder markers (rigid)

7. Forearm markers (rigid)

8. Elbow markers (interpolation)

9. Fingers (constraint)

10. Heels/toes (constraint)

After these clean ups, the data should be zeroed out, and we save from there!

DAILY HOURS: 9:00 a.m. - 6:00 p.m. (9 hours)


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